March Mesh Madness 2012
Posted by Damien Fate on January 19th, 2012 filed in General NewsComment now »
Mesh has been in Second Life for 4 months now, there are hundreds of amazing designers bringing everything from mesh clothing to mesh vehicles and pets. Mesh allows for a greater variety and professional finish in content than any other building tool that came before it, and it’s time we showed SL what mesh is made of!
Today I am announcing 2012′s March Mesh Madness event to take place in Second Life, March 1st, 2012. The event will run for 2 weeks and include as many mesh designers and creations as we can fit into one sim. All are welcome to apply, big or small, professional or hobbyist, if you share the same passion for mesh and want to help promote this wonderful addition to Second Life then I want you there!
The MMM12 event will be as simple and relaxed as possible, a nominal entry fee will be charged for all participants to set up prior to opening day and a store area will be provided. There will be no charity involved, no split fee charges, all proceeds will be going to the maintenance fees for the island during the event and setup period.
Spaces are VERY limited with just one sim for the event, so please if you are interested in applying, read the Terms and Application page today and get your application in fast. This is a first come, first served event so don’t delay!
Successful applicants will receive around 500-1000 prims and around 1024sqm area of store space, depending on how many entrants there are.
Hope to see you there :)
Enjoy!
Damien Fate.
Last Day of 50% – 75% Mesh Template Sale!
Posted by Damien Fate on January 16th, 2012 filed in Product ReleasesComment now »
Hi All!
Today is your last chance to take part in the huge 50% to 75% off Mesh Template Sale!
As the poster says, each individual mesh template is 50% off, and you can buy the entire male or female mesh collections at 75% off! (That’s around 30k for hundreds of templates!)
Announcing: coldLogic – coming soon! Grab a free dress today!
Posted by Damien Fate on January 15th, 2012 filed in General News, Product Releases2 Comments »

coldLogic is a new revolution in mesh clothing for Second Life from the minds of Damien Fate, Janie Marlowe & Zyrra Falcone! Coming in February.
Sign up to the subscribo today to receive a free copy of our Winter Dress. Stay tuned!

Massive New Year Sale @ FATEcreate
Posted by Damien Fate on January 11th, 2012 filed in General NewsComment now »
Hi All!
To kick off the new year and celebrate the fact that more and more users are wearing and wanting mesh clothing, I have decided to hold a massive mesh template sale at FATEcreate.
As the poster says, each individual mesh template is 50% off, and you can buy the entire male or female mesh collections at 75% off! (That’s around 30k for hundreds of templates!)
Get Ready for Xmas!
Posted by Damien Fate on November 27th, 2011 filed in Product ReleasesComment now »
Christmas is fast approaching, check out these full permission sculpt packs, at a reduced price! 25% off for the big boxes!
PURCHASE ON MARKETPLACE
Price: L$1,500
See mod/copy version
Contents:
- 161 Sculpt Maps
- 401 Baked Textures
- At Least 2 Texture Options Per Prim (White + Textured)*




Scroll down for more pictures! This pack is HUGE!
Sculpt Breakdown:
- 20 Bow/Ribbons for Presents
- 12 Prims for Lights/Garlands/Tinsel
- 12 Baubles
- 10 Present Boxes
- 10 Xmas Cookies
- 8 Holly Leaves
- 6 Mistletoe Sprigs
- 6 Icicle Formations
- 6 Candy Canes
- 6 Stockings
- 4 Stars
- 4 Bells
- 4 Crackers
- 4 Snow Ground Covers
- 3 Xmas Lightbulbs
- 3 types of Berry (holly/mistletoe)
- 3 Types of Xmas Trees (one is 1 prim only!)
- 3 Types of Xmas Tree Stands (natural, fake, potted)
- 2 Large Bows
- 1 Snowman


*Some of the wreaths/strings share the same textures. Some items have up to 8 texture options!
Also available in Mod/Copy/No Trans version for half the price!

See more [Random Crap] Sculpt Kits.
Custom Avatars: Werewolf Avatars for Linden Lab
Posted by Damien Fate on November 20th, 2011 filed in General NewsComment now »
You may have noticed recently that LL – creators of Second Life – added some new avatars available for selection to new users and for everyone else in their Library folder (check your inventory!)
The design brief was simple, create 6 werewolf avatars based on ‘the modern werewolf’ that people see commonly in recent hit TV shows and movies. Since the recent release of mesh import ability to Second Life, I was given the all clear to create these avatars as mesh – a first for LL’s starter avatars!
As usual with anything for new users, I need to keep things somewhat simple and quick to load. The avatars had to be low poly enough so that the new user wouldn’t be left staring at a blank space where there avatar should be, but at least decent enough quality to show what is possible in SL.
Below is an animated .GIF to show the steps of development the quad werewolf went through along with a brief description. You can click the image for a bigger view.
I hadn’t modeled a wolf before, so this was a nice challenge. The good news is that I wasn’t modeling a strict wolf, this would be a stylised wolf to give it more of a ‘werewolf’ appearance. I gave the head exaggurated features including a high brow, larger eyes and in general a more imposing, threatening head. Blood helped! My first step was to find a nice side reference I could use as a modelling guide. Once I had roughed in the body I focused on the head.
I knew in advance that I would have the mouth open somewhat on the wolf, so to make sure I had proper teeth placement I superimposed the skull of a wolf onto the base background image, from there it was a snap to build in the proper teeth positions. I quite often start with the bone for mouths (like with my zombie) and then build the flesh on top of them, in this case the wolf’s lips came last.
One thing I really wanted to do was have the jaw rigged separately from the head to allow a realistic open/close look (see left). While this is technically possible, it would require very strict control of the head through animations and somewhat limits what movements are possible. One thing LL really wanted was a howling animation, which would have made this kind of rigging technique infeasible since the head and neck would have to tilt backwards to complete the howl.
I could have gone with the route pre-mesh furries in SL use with a separate prim attachment for the jaw, but that would have really ruined the whole effect of using mesh for the avatar. Maybe in the future we will get custom bone rigs so that jaws could easily be animated properly.
After the quad werewolf I focused on a bipedal version (see right). The development of the biped werewolf was helped greatly by the fact I had just modeled the wolf head, which I then distorted and extended, sharpening the features and making it much more monster like. For the body, again I had help with a similar body I had made in the past for a different project. I added more definition and musculature to this body and blended it with the newly morphed wolf head model.
The bipedal werewolf was very fun to build though I ran into some issues with a mane that I had planned in the design stage, which would be large and run down the spine of the avatar. In Maya, the mane looked decent enough, using an alpha layer and polygons that layered over each other as they stuck out from the werewolf’s back. However, in SL the alpha rendering didn’t work so well for rigged mesh objects (see below).
That was a real shame, but without the alpha texture there was still a reasonable sense of depth to the mane. I could of course have gone crazy with lots of flexi prims or adding tons of polygonal strands, but again this needed to be a low poly and fast loading avatar!
This is not the first time I have created avatars for LL as part of the new user registration page and in the Library folders. You can read about the previous avatar release here.
To try these avatars for yourself, simply log into Second Life and check your inventory. Library > Clothing > Initial Outfits.
Interested in hiring me to create your perfect avatar? See my services page!
wear am I?
Posted by Damien Fate on November 8th, 2011 filed in General NewsComment now »
Sorry for the lack of updates lately, I’ve been really busy this last month. I’ll tell you why as soon as I can!
2 New Mesh Hoodie Templates!
Posted by Damien Fate on October 17th, 2011 filed in Product ReleasesComment now »
Hi all!
Due to popular demand, I have modeled a new version of the mesh hoodie template with the zipper fully opened. Be sure to check them out!
You can find these items for sale at the FATEcreate Mainstore and on the Marketplace, enjoy!
(Demos available within the main store location)
24 New Mesh Jean Templates!
Posted by Damien Fate on October 15th, 2011 filed in Product ReleasesComment now »
Hi all!
I am happy to release 24 new male + female sweater mesh templates for you to use and sell in your clothing stores! These jeans have built in bumps for the belt loops, fit much more snugly to the avatar and are generally a huge improvement to the first series of pants released in the store. Be sure to check them out!
You can find these items for sale at the FATEcreate Mainstore and on the Marketplace, enjoy!
(Demos available within the main store location)
Mesh Zombie Avatar by FATEbecome
Posted by Damien Fate on October 2nd, 2011 filed in Product ReleasesComment now »
Hi all! Now available at my new store for mesh based avatars “FATEbecome”, you can find this fantastically creepy and perfectly decayed zombie avatar kit. Zombify your avatar in time for Halloween :)
(click photo to enlarge) or (purchase now)
You can also purchase smaller packs which just include the leg, arms or jaws, but still come with the skin, AO and tattoo layers to complete the look!


Now available at FATEbecome and on the Marketplace.






