UPDATE: FATEeyes v1.2 + How2: Freeze Your SL Eyes
May 17th, 2012The response to the recent release of FATEeyes has been truly astounding, and I am truly enjoying developing the product to make it the best it can be, for you!
One small addition to version 1.2 is a new ‘Stand Still’ animation that now freezes the eye animation, so no more looking left or right when you’re using the HUD. That annoying SL bug has been squished! How did I do that? Read on…
I hope you enjoy this update, you should receive it automatically by wearing the HUD, you can force the update when the HUD is worn by saying ‘/12 update’.
So, those of you who follow me on Plurk may have seen me battle over the past couple of days, trying to figure out how to animate the eyes in Second Life. They said it couldn’t be done, but I knew, somehow, it could – for I had seen such animations before.
Now, information on how to do this was INCREDIBLY hard to come by, it’s almost as if those who knew how to do it disappeared. Well, here’s hoping I don’t disappear because I’m about to lift the veil on this little secret.
Here is a nice and simple BVH file that you can upload to SL and use it to freeze your eye rotations to a straight forward look. Be sure to upload it as priority 3 or higher for it to work (and loop the animation!). Once it is uploaded you can play it to see that your eyes no longer move, stop playing it to resume normal wandering eye syndrome.
Those of you willing to look deeper, go ahead and open the BVH file in a text editor of some kind, notepad is just fine. Go on, take a look and then come back………… Isn’t that simple? Why isn’t this out there more?
So you’ll see, at the very bottom of the text, underneath the number of frames and frame time, a whole bunch of numbers. Each line is a different frame, so we have two lines of numbers here. The first 6 numbers control the hip, you don’t need to touch those. The following two sets of three numbers control the X, Z and Y rotations of the eyeball. The first line we should keep at zeros, but feel free to experiment with the second line, save the BVH file and upload.
If you’re feeling adventurous, you can add many more lines and frames to the animation to make your own eye gestures.
Enjoy!











