Blog Archives

Massive New Year Sale @ FATEcreate

Wednesday, January 11th, 2012

Hi All!

To kick off the new year and celebrate the fact that more and more users are wearing and wanting mesh clothing, I have decided to hold a massive mesh template sale at FATEcreate.

As the poster says, each individual mesh template is 50% off, and you can buy the entire male or female mesh collections at 75% off! (That’s around 30k for hundreds of templates!)

Visit FATEcreat today!

Custom Avatars: Werewolf Avatars for Linden Lab

Sunday, November 20th, 2011

You may have noticed recently that LL – creators of Second Life – added some new avatars available for selection to new users and for everyone else in their Library folder (check your inventory!)

The design brief was simple, create 6 werewolf avatars based on ‘the modern werewolf’ that people see commonly in recent hit TV shows and movies. Since the recent release of mesh import ability to Second Life, I was given the all clear to create these avatars as mesh – a first for LL’s starter avatars!

As usual with anything for new users, I need to keep things somewhat simple and quick to load. The avatars had to be low poly enough so that the new user wouldn’t be left staring at a blank space where there avatar should be, but at least decent enough quality to show what is possible in SL.

Below is an animated .GIF to show the steps of development the quad werewolf went through along with a brief description. You can click the image for a bigger view.

I hadn’t modeled a wolf before, so this was a nice challenge. The good news is that I wasn’t modeling a strict wolf, this would be a stylised wolf to give it more of a ‘werewolf’ appearance. I gave the head exaggurated features including a high brow, larger eyes and in general a more imposing, threatening head. Blood helped!¬† My first step was to find a nice side reference I could use as a modelling guide. Once I had roughed in the body I focused on the head.

I knew in advance that I would have the mouth open somewhat on the wolf, so to make sure I had proper teeth placement I superimposed the skull of a wolf onto the base background image, from there it was a snap to build in the proper teeth positions. I quite often start with the bone for mouths (like with my zombie) and then build the flesh on top of them, in this case the wolf’s lips came last.

One thing I really wanted to do was have the jaw rigged separately from the head to allow a realistic open/close look (see left). While this is technically possible, it would require very strict control of the head through animations and somewhat limits what movements are possible. One thing LL really wanted was a howling animation, which would have made this kind of rigging technique infeasible since the head and neck would have to tilt backwards to complete the howl.

I could have gone with the route pre-mesh furries in SL use with a separate prim attachment for the jaw, but that would have really ruined the whole effect of using mesh for the avatar. Maybe in the future we will get custom bone rigs so that jaws could easily be animated properly.

After the quad werewolf I focused on a bipedal version (see right). The development of the biped werewolf was helped greatly by the fact I had just modeled the wolf head, which I then distorted and extended, sharpening the features and making it much more monster like. For the body, again I had help with a similar body I had made in the past for a different project. I added more definition and musculature to this body and blended it with the newly morphed wolf head model.

The bipedal werewolf was very fun to build though I ran into some issues with a mane that I had planned in the design stage, which would be large and run down the spine of the avatar. In Maya, the mane looked decent enough, using an alpha layer and polygons that layered over each other as they stuck out from the werewolf’s back. However, in SL the alpha rendering didn’t work so well for rigged mesh objects (see below).

That was a real shame, but without the alpha texture there was still a reasonable sense of depth to the mane. I could of course have gone crazy with lots of flexi prims or adding tons of polygonal strands, but again this needed to be a low poly and fast loading avatar!

This is not the first time I have created avatars for LL as part of the new user registration page and in the Library folders. You can read about the previous avatar release here.

To try these avatars for yourself, simply log into Second Life and check your inventory. Library > Clothing > Initial Outfits.

Interested in hiring me to create your perfect avatar? See my services page!

 

2 New Mesh Hoodie Templates!

Monday, October 17th, 2011

Hi all!

Due to popular demand, I have modeled a new version of the mesh hoodie template with the zipper fully opened. Be sure to check them out!


You can find these items for sale at the FATEcreate Mainstore and on the Marketplace, enjoy!

(Demos available within the main store location)

24 New Mesh Jean Templates!

Saturday, October 15th, 2011

Hi all!

I am happy to release 24 new male + female sweater mesh templates for you to use and sell in your clothing stores! These jeans have built in bumps for the belt loops, fit much more snugly to the avatar and are generally a huge improvement to the first series of pants released in the store. Be sure to check them out!

(click to enlarge)

You can find these items for sale at the FATEcreate Mainstore and on the Marketplace, enjoy!

(Demos available within the main store location)

Mesh Zombie Avatar by FATEbecome

Sunday, October 2nd, 2011

Hi all! Now available at my new store for mesh based avatars “FATEbecome”, you can find this fantastically creepy and perfectly decayed zombie avatar kit. Zombify your avatar in time for Halloween :)

(click photo to enlarge) or (purchase now)

You can also purchase smaller packs which just include the leg, arms or jaws, but still come with the skin, AO and tattoo layers to complete the look!

Now available at FATEbecome and on the Marketplace.

10 New Mesh Templates!

Friday, September 23rd, 2011

Hi all!

First of all, [Random Crap] has been renamed to FATEcreate. This new store goes alongside FATEbecome. All of my brands will renamed similarly.

I am happy to release 10 new female sweater mesh templates for you to use and sell in your clothing stores! These sweaters are much longer and more form fitting to the female figure than the previously released ‘baggy’ sweaters. Be sure to check them out!

(click to enlarge)

You can find these items at the FATEcreate Mainstore and on the Marketplace, enjoy!

(Demos available within the main store location)

11 New Mesh Templates

Wednesday, September 21st, 2011

Hi all!

First of all, [Random Crap] has been renamed to FATEcreate. This new store goes alongside FATEbecome. All of my brands will renamed similarly.

The¬†FATEcreate line of mesh templates has been incredibly well received, I am happy to release 11 new male sweater mesh templates for you to use and sell in your clothing stores! These sweaters are much longer and more form fitting to the male figure than the previously released ‘baggy’ sweaters. Be sure to check them out!


(click to enlarge)

You can find these items at the FATEcreate Mainstore and on the Marketplace, enjoy!

(Demos available within the main store location)

UPDATE: Mesh Mermaid and Mesh Tails

Saturday, September 17th, 2011

Hi all! Now available at my new store for full mesh avatars “FATEbecome”, you can find this beautiful mermaid avatar!

(click photo to enlarge) or (purchase now)

Available in many colours, this avatar comes with a detachable sculpted hair, detachable starfish pasties, full custom AO and even a Tail-Only option so that you can be a mermaid with your regular shape/skin!

Now available at FATEbecome and on the Marketplace.

Mesh Avatar: Mermaid by Damien Fate

Friday, September 16th, 2011

Hi all! Now available at my new store for full mesh avatars “FATEbecome”, you can find this beautiful mermaid avatar!


(click photo to enlarge) or (purchase now)

Available in many colours, this avatar comes with a detachable sculpted hair, detachable starfish pasties, full custom AO and even a Tail-Only option so that you can be a mermaid with your regular shape/skin!

Now available at FATEbecome and on the Marketplace.

New Mesh Template: Calf Boots!

Monday, September 12th, 2011

Hi all!

Check out the latest mesh template from [Random Crap] below.

You can find these items at the [Random Crap] Mainstore and on the Marketplace, enjoy!

Interested in seeing what mesh looks like in motion, check this Youtube Mesh Montage!